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Explainer

Wi-Fi vs Ethernet — why your ping is worse on wireless

Both Wi-Fi and Ethernet move IP packets. They behave very differently at the physical layer, and those differences are why your video call freezes when someone else in the house starts streaming, while a wired laptop in the same room sails through.

The fundamental difference

Ethernet is full-duplex: every device has its own pair of wires, and sending + receiving happen on separate pairs simultaneously. Wi-Fi is half-duplex: everyone on the same channel shares one piece of air. At any instant, exactly one device on that channel can be transmitting; everyone else listens.

Worse, devices can't tell if their transmission collided with someone else's — the receiver might pick up garbage, the sender doesn't know. So Wi-Fi uses CSMA/CA (Carrier Sense Multiple Access with Collision Avoidance): listen before talking, random back-off, hope nobody else picked the same slot. Adds latency, even on an idle channel.

What adds latency on Wi-Fi

What that looks like in numbers

For most browsing, none of this is noticeable. For gaming, video conferencing, and live-streaming, all of it is.

When Wi-Fi is "good enough"

When you want Ethernet

What to do when Ethernet isn't an option

If you're trying to diagnose latency right now, the home page shows your public IP — but the actual ping you care about lives between your device and the game server. Try a traceroute to the destination and see where the latency jumps. The first hop is almost always Wi-Fi if you're wireless; if that hop is slow, fix Wi-Fi before doing anything else.